Un bouquin ENORME sur la megadrive en projet Kickstarter
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Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
Je connaissais pas pour l'histoire de Polaroid.
Techniquement parlant, je pense que ça peut se faire avec une marge positive pour l'éditeur, le distributeur et le développeur.
En revanche, est-ce que ce serait vraiment bénéfique pour nous? Nous qui avons pris en pleine face ce type de consoles au moment de leurs sorties respectives, avec une ludothèque à foison (exception faite pour la SuperGrafx), est-ce que ce serait aussi bien?
Techniquement parlant, je pense que ça peut se faire avec une marge positive pour l'éditeur, le distributeur et le développeur.
En revanche, est-ce que ce serait vraiment bénéfique pour nous? Nous qui avons pris en pleine face ce type de consoles au moment de leurs sorties respectives, avec une ludothèque à foison (exception faite pour la SuperGrafx), est-ce que ce serait aussi bien?
JBec- Guéri miraculeux
- Nombre de messages : 2433
Date d'inscription : 23/06/2013
Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
je suis parti pour acheter les 1450 jeux MD.JBec a écrit:Je connaissais pas pour l'histoire de Polaroid.
Techniquement parlant, je pense que ça peut se faire avec une marge positive pour l'éditeur, le distributeur et le développeur.
En revanche, est-ce que ce serait vraiment bénéfique pour nous? Nous qui avons pris en pleine face ce type de consoles au moment de leurs sorties respectives, avec une ludothèque à foison (exception faite pour la SuperGrafx), est-ce que ce serait aussi bien?
Y a pas 1450 hits :)
Ce qui serait juste génial justement, c'est de faire des jeux qui exploitent des le depart 150% des consoles, avec des idées techniques de développement qu'on n'avait pas forcément à l'époque. Genre si tu pars comme Watermelon sur des jeux mini à 40mo embarqués, tu peux clairement faire des shoots qu'on ne faisait pas à l'époque, sur tous les plans ... l'évolution musicale permettrait de faire des choses tres originales niveau OST, des codeurs ont du décortiquer des jeux pour comprendre leur fonctionnement (genre comme stef ici) .... enfin voilà, moi chuis persuadé qu'il y a moyen, et surtout ... y a le public !!! On n'est pas des cas isolés, il y a plein de forums sur la planete avec des dizaines de milliers de membres ...
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Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
Je suis pas d'accord sur un point: la connaissance technique.
Il doit pas y avoir masse de personnes aujourd'hui aptes à développer en exploitant au max chaque support 16 bits. Les gars doivent plus pratiquer, la documentation est peut être éparpillée et/ou incomplète, etc.
Sur ce point j'ai donc un doute.
Sinon je te rejoins: y'a une palanquée de cucul la praline qui serait ravie de jouer à de nouveaux jeux sur Mega Drive! J'en ferais partie!
Il doit pas y avoir masse de personnes aujourd'hui aptes à développer en exploitant au max chaque support 16 bits. Les gars doivent plus pratiquer, la documentation est peut être éparpillée et/ou incomplète, etc.
Sur ce point j'ai donc un doute.
Sinon je te rejoins: y'a une palanquée de cucul la praline qui serait ravie de jouer à de nouveaux jeux sur Mega Drive! J'en ferais partie!
JBec- Guéri miraculeux
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Date d'inscription : 23/06/2013
Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
Je me demande bien pourquoi, vil tentateur que je suis...JBec a écrit:Si ça continue, je vais définitivement replonger dans la Mega Drive...
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Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
Bien d'accord avec Rod, on a les connaissances et le recul sur la machine pour pouvoir faire des jeux qu'on ne faisait pas à l'époque, ce qu'on a pas c'est des équipes de développeurs aussi grosses qu'à l'époque. Mais ça commence avec WM et 1985, donc si ça marche il pourra y en avoir d'autres.
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Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
Wow !
Merci 1000 fois pour l'info j'ai commandé direct. Plus la peine d'attendre un hypothétique truc de pix : le gars a eu accès aux archives et aux équipes de sega c'est exactement le genre de bouquin que j'attendais sans trop y croire. Et le design à l'air magnifique la couv est à tomber par terre de classe. Bref.... I'm exited !!!!!
Merci 1000 fois pour l'info j'ai commandé direct. Plus la peine d'attendre un hypothétique truc de pix : le gars a eu accès aux archives et aux équipes de sega c'est exactement le genre de bouquin que j'attendais sans trop y croire. Et le design à l'air magnifique la couv est à tomber par terre de classe. Bref.... I'm exited !!!!!
le basque- Patient incurable
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Date d'inscription : 22/11/2012
Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
Clair qu'il vaut mieux un véritable ouvrage-hommage comme celui-ci plutôt que les Bibles-catalogue de Pix.
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Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
J'entends plutôt, traduit par la société qui va le distribuer en anglais.JBec a écrit:Ouais, mais la traduction avec les erreurs, les faux amis et les coquilles. Sinon il pourra pas être diffusé sous la bannière Pix 'n' Love.Cyanure69 a écrit:Oui, mais c'est le fait que ce soit Pix'n Love qui en parle qui m'effraie pour dire vrai.
Il est tout autant possible qu'ils le fassent traduire, dans un an, deux ou plus je ne suis pas pressé.
Si la qualité est là, comme ça a l'air de l'être avec cet ouvrage, je saurais être patient.
Cyanure69- Guéri miraculeux
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Date d'inscription : 17/12/2012
Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
Cyanure69: Oh! Toutes mes confuses!
OZoran Tsubasa: je ne suis que chair et sang, mais je ne cèderai pas. Pas encore.
OZoran Tsubasa: je ne suis que chair et sang, mais je ne cèderai pas. Pas encore.
JBec- Guéri miraculeux
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Age : 44
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Date d'inscription : 23/06/2013
Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
Ne pas craquer - Ne pas Craquer
oOSphaXOo- Patient incurable
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Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
Projet à suivre, je suis curieux de voir le résultat final..
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Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
Excellent ! Une affaire à suivre donc !!!
Sodapop- Patient contaminé
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Date d'inscription : 10/11/2013
Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
Objectif des 30 000£ atteint en 3 jours :) le bouquin va donc se faire.
Je me demande ce qu'ils vont réussir à faire avec le pognon supplémentaire.
Je me demande ce qu'ils vont réussir à faire avec le pognon supplémentaire.
Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
Mais quelle sera la distribution du bouquin? En magasins? En ligne? Seulement pour ceux qui ont payé au moins 30£?
JBec- Guéri miraculeux
- Nombre de messages : 2433
Age : 44
Localisation : Paris
Date d'inscription : 23/06/2013
Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
Je reste sceptique quant aux campagnes Kickstarter... et sur l'honneteté de beaucoup de projets...
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Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
Toujours abouti les projets sur lesquels j'ai mis des sous.
Même si des fois c'est... un peu long
Même si des fois c'est... un peu long
Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
ce qui serait génial, c'est la réédition d'un jeu ou d'une démo inédite que Sega a laissée tomber ... la ca serait ultime (oui j'ai le droit de rever)
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Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
Je suis faible quand il s'agit de la Mega Drive. Du coup, moi aussi, j'ai finalement opté pour l'édition à 275£... fou que je suis !Stef a écrit:J'ai craqué, j'ai fait péter la version à 275£ :-/OZoran Tsubasa a écrit:Je vais donner 100£ de ce pas.
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Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
vous etes des gogols :)OZoran Tsubasa a écrit:Je suis faible quand il s'agit de la Mega Drive. Du coup, moi aussi, j'ai finalement opté pour l'édition à 275£... fou que je suis !Stef a écrit:J'ai craqué, j'ai fait péter la version à 275£ :-/OZoran Tsubasa a écrit:Je vais donner 100£ de ce pas.
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Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
Il y en a trop maintenant.drfloyd a écrit:Je reste sceptique quant aux campagnes Kickstarter... et sur l'honneteté de beaucoup de projets...
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Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
Le mail d'info que le mec a balancé fait bander zizi quand meme :
Hello Mega Drive/Genesis fanciers! Welcome to the SEGA Mega Drive/Genesis: Collected Works Kickstarter campaign. Over the past 48 hours I have completely failed to do anything but gape, unblinking in wonder as we thundered towards - and past - our £30,000 goal. I am staggered and gushingly appreciative at your enthusiasm for this idea.
So, despite this being the first update, I can confirm that this sleek black book will be landing on your doorstep next year! I accept my role as designer and editor with the steely determination of Joe Musashi, the quiet strength of Gilius Thunderhead and the really-quite-pallid complexion of Chakan: The Forever Man.
This is a subject matter which I am extremely passionate about. Games like The Super Shinobi/The Revenge of Shinobi, Golden Axe and Comix Zone are imprinted on my memory as some of the most visceral, stylish and fun games ever created. I started Read-Only Memory last year with the aim of creating beautiful and historically valuable books that document great moments in gaming history, and I am incredibly excited to be embarking on this journey with you. SEGA asked us to pitch for this project on the strength of our first book (a history of Britsoft legends Sensible Software) and we were granted a license.
The license - which is installed on a special rotating plinth in my flat - allows us to produce a book focussed on first party games, first party hardware, SEGA archive material and perhaps most excitingly, it has allowed us to conduct interviews with 20 original SEGA developers. We are also permitted to include some interviews with other developers who produced first party games.
I want this book to feel like a stroll around a SEGA Mega Drive/Genesis exhibition, with production artwork, in-game graphics and design documents meticulously presented as never before. Alongside all of this will be a 10,000 word history of the console and a comprehensive directory of detailed 'in-conversations' with the key SEGA developers hosted by our award-winning author Keith Stuart. As well as all of this, there will be specially commissioned photographs of selected hardware, a guide to SEGA Mega Drive/Genesis logotypes and a look at the hardware designs that were passed up in favour of the aerodynamic onyx box we all know and love. Basically, it's going to be plenty big and mighty good!
So, allow me to lift the lid on just a smattering of the specific things you'll be leafing through next year in a handy bullet-pointed guide...
I'm going to stick a square of paper over the Kickstarter totaliser on my monitor now and dive into some page planning. You'll hear more from me very soon with news of how the book is coming together, along with a look at some new archive material and details of what has been uncovered in our massive haul of exclusive SEGA interviews.
I'd really love to encourage plenty of communication during the project, so do say hello and leave a comment - please look at the list of featured games we're including and let me know any parts you'd like to see featured, let us know what you'd like Keith to touch upon in his history of the console that he might not have already or just let us know what it is about the Mega Drive/Genesis that makes you all hot and bothered. If you need to contact me directly just drop me a line at darren@readonlymemory.vg
In my next update I'll be asking if anybody can help us track down the last few elusive US developers Keith has yet to speak to... We're hoping the project will have caught their attention by then and they can make some time to join our roster of interviewees.
Until then, please do follow Read-Only Memory on Twitter for daily updates on the project and other video game-related noises.
Thank you for making this happen. I hope to make a book you will really treasure.
Hello Mega Drive/Genesis fanciers! Welcome to the SEGA Mega Drive/Genesis: Collected Works Kickstarter campaign. Over the past 48 hours I have completely failed to do anything but gape, unblinking in wonder as we thundered towards - and past - our £30,000 goal. I am staggered and gushingly appreciative at your enthusiasm for this idea.
So, despite this being the first update, I can confirm that this sleek black book will be landing on your doorstep next year! I accept my role as designer and editor with the steely determination of Joe Musashi, the quiet strength of Gilius Thunderhead and the really-quite-pallid complexion of Chakan: The Forever Man.
This is a subject matter which I am extremely passionate about. Games like The Super Shinobi/The Revenge of Shinobi, Golden Axe and Comix Zone are imprinted on my memory as some of the most visceral, stylish and fun games ever created. I started Read-Only Memory last year with the aim of creating beautiful and historically valuable books that document great moments in gaming history, and I am incredibly excited to be embarking on this journey with you. SEGA asked us to pitch for this project on the strength of our first book (a history of Britsoft legends Sensible Software) and we were granted a license.
The license - which is installed on a special rotating plinth in my flat - allows us to produce a book focussed on first party games, first party hardware, SEGA archive material and perhaps most excitingly, it has allowed us to conduct interviews with 20 original SEGA developers. We are also permitted to include some interviews with other developers who produced first party games.
I want this book to feel like a stroll around a SEGA Mega Drive/Genesis exhibition, with production artwork, in-game graphics and design documents meticulously presented as never before. Alongside all of this will be a 10,000 word history of the console and a comprehensive directory of detailed 'in-conversations' with the key SEGA developers hosted by our award-winning author Keith Stuart. As well as all of this, there will be specially commissioned photographs of selected hardware, a guide to SEGA Mega Drive/Genesis logotypes and a look at the hardware designs that were passed up in favour of the aerodynamic onyx box we all know and love. Basically, it's going to be plenty big and mighty good!
So, allow me to lift the lid on just a smattering of the specific things you'll be leafing through next year in a handy bullet-pointed guide...
- As mentioned, we have in our possession the complete design document for Bare Knuckle/Streets of Rage. Entirely hand-written, it details the mechanics of combat and player interaction using a series of matrices and stick-diagrams. We will be asking our translator to decipher it and will assess the best way to present this on the page.
- We have shown an abandoned controller design on the Kickstarter page. I'm excited to say there will actually befour different alternate concepts included in the book.
- I'm about to receive some development artwork fromComix Zone developer (and backer!) Peter Morawiec. I've also been promised some Vectorman and Vectorman 2production materials this week from an artist who worked on the franchise.
- SEGA have provided us with a huge number of pencil drawings from Monster World IV, showing character animations, player actions and boss designs.
I'm going to stick a square of paper over the Kickstarter totaliser on my monitor now and dive into some page planning. You'll hear more from me very soon with news of how the book is coming together, along with a look at some new archive material and details of what has been uncovered in our massive haul of exclusive SEGA interviews.
I'd really love to encourage plenty of communication during the project, so do say hello and leave a comment - please look at the list of featured games we're including and let me know any parts you'd like to see featured, let us know what you'd like Keith to touch upon in his history of the console that he might not have already or just let us know what it is about the Mega Drive/Genesis that makes you all hot and bothered. If you need to contact me directly just drop me a line at darren@readonlymemory.vg
In my next update I'll be asking if anybody can help us track down the last few elusive US developers Keith has yet to speak to... We're hoping the project will have caught their attention by then and they can make some time to join our roster of interviewees.
Until then, please do follow Read-Only Memory on Twitter for daily updates on the project and other video game-related noises.
Thank you for making this happen. I hope to make a book you will really treasure.
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Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
Oui mais là le gars à quand meme déja mené à bien un projet similaire, est un excellent graphiste (ouf) et surtout à la bénédiction de Sega qui lui ouvre ses archives.onels4 a écrit:Il y en a trop maintenant.drfloyd a écrit:Je reste sceptique quant aux campagnes Kickstarter... et sur l'honneteté de beaucoup de projets...
Alors faisons fi de la morosité et de la prudence habituelle, CA VA ETRE ENORME !!!!!!
le basque- Patient incurable
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Date d'inscription : 22/11/2012
Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
salut myna
j'ai pas compris en fait ,on peut participer sur le site via le lien en premiere page ?
je te rejoins sur l'edition pix ,meme si c'est vrai que j'attends ce livre de leur part depuis un bout de temps
j'ai pas compris en fait ,on peut participer sur le site via le lien en premiere page ?
je te rejoins sur l'edition pix ,meme si c'est vrai que j'attends ce livre de leur part depuis un bout de temps
pypen- Patient incurable
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Date d'inscription : 30/05/2012
Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
Et perso c'est pas comme si je pouvais me permettre ce genre de folie pour le plaisir... mais bon quand on est faible :-/OZoran Tsubasa a écrit:Carrément !
Stef- Interne
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Date d'inscription : 04/04/2007
Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
Ca gonfle encore, et encore et encore avec une nouvelle update qui fait bien plaisir
Given that our SEGA Mega Drive/Genesis: Collected Works project - fuelled by unrelenting, worldwide 16-bit passions - has now reached a staggering £53,500 in only 4 days, a number of you have been asking about what that means for the book. Will we be adding stretch goals? New rewards? The actual baseball cap worn by the kid on the front of the Menacer packaging? Well, I must confess I had absolutely no idea the campaign would go like this, so I was entirely unprepared for this situation arising. My immediate instinct is to direct the money back at the book itself, so everybody benefits from a book with more pages, better production values (they were budgeted to be pretty darn nice already!) and even more impressive cover finishes. The addition of different paper stocks, 5th colours, posh bindings or even coloured page edges (this would be so nice: http://goo.gl/BDKRKJ) would mean that every backer would gain from the insane popularity of our project. We're currently speaking to our printers about what's possible.
'Wait! That's just commie nonsense!' I hear you cry! 'I want more stuff!' Well, imaginary materialist backer, let me know! If you have an idea related to what else we might offer, please leave a comment below. I'll be right here to chip in, make notes and scurry away to get costs.
In other news, we've managed to speak to some new industry veterans who will be contributing to our opening essay: Charlie Skillbeck (Developer of the peerless top-down racer Micro Machines), Scott Steinberg (former Marketing VP) and Mac Senour (former Producer) will be divulging all to Keith very shortly. Also, the new addition to our directory of interviews is a bona fide Genesis heavyweight: Greg Johnson, creator of ToeJam & Earl. I hope that gets pulses racing, it certainly did around these parts, I can tell you.
If there's anything you're wondering about the project, or if you'd just like a heated debate about which Mega Drive/Genesis Shinobi game is the best (it's the first one) then drop me a line here or at darren@readonlymemory.vg.
Given that our SEGA Mega Drive/Genesis: Collected Works project - fuelled by unrelenting, worldwide 16-bit passions - has now reached a staggering £53,500 in only 4 days, a number of you have been asking about what that means for the book. Will we be adding stretch goals? New rewards? The actual baseball cap worn by the kid on the front of the Menacer packaging? Well, I must confess I had absolutely no idea the campaign would go like this, so I was entirely unprepared for this situation arising. My immediate instinct is to direct the money back at the book itself, so everybody benefits from a book with more pages, better production values (they were budgeted to be pretty darn nice already!) and even more impressive cover finishes. The addition of different paper stocks, 5th colours, posh bindings or even coloured page edges (this would be so nice: http://goo.gl/BDKRKJ) would mean that every backer would gain from the insane popularity of our project. We're currently speaking to our printers about what's possible.
'Wait! That's just commie nonsense!' I hear you cry! 'I want more stuff!' Well, imaginary materialist backer, let me know! If you have an idea related to what else we might offer, please leave a comment below. I'll be right here to chip in, make notes and scurry away to get costs.
In other news, we've managed to speak to some new industry veterans who will be contributing to our opening essay: Charlie Skillbeck (Developer of the peerless top-down racer Micro Machines), Scott Steinberg (former Marketing VP) and Mac Senour (former Producer) will be divulging all to Keith very shortly. Also, the new addition to our directory of interviews is a bona fide Genesis heavyweight: Greg Johnson, creator of ToeJam & Earl. I hope that gets pulses racing, it certainly did around these parts, I can tell you.
If there's anything you're wondering about the project, or if you'd just like a heated debate about which Mega Drive/Genesis Shinobi game is the best (it's the first one) then drop me a line here or at darren@readonlymemory.vg.
Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
Nouvelle update
"Meanwhile, I'm pleased to announce that we've introduced a couple of fantastic new interviewees into the fold: Rich Karpp(Developer of Vectorman and Vectorman 2) and Michael Latham(Producer of Eternal Champions) will be chatting with us about their Genesis experiences. In the last update I mentioned that Greg Johnson (co-creator of ToeJam & Earl) was on board and I'm excited to say he has sent us a big ol' .zip file full of early development artwork. I hope you will all find the below image just as exciting as I did..."
"Meanwhile, I'm pleased to announce that we've introduced a couple of fantastic new interviewees into the fold: Rich Karpp(Developer of Vectorman and Vectorman 2) and Michael Latham(Producer of Eternal Champions) will be chatting with us about their Genesis experiences. In the last update I mentioned that Greg Johnson (co-creator of ToeJam & Earl) was on board and I'm excited to say he has sent us a big ol' .zip file full of early development artwork. I hope you will all find the below image just as exciting as I did..."
Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
En énooOoorme fan de ToeJam & Earl que je suis, cela ne peut que me ravir.
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Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
Les deux dernières UPDATE n'ayant pas été relayées ici, je m'en charge pour ceux que ça pourrait intéresser.
A noter que la première update risque de tordre le coup à pas mal d'idées reçues concernant le son prétendument pourri de la Dame Noire...
A noter que la première update risque de tordre le coup à pas mal d'idées reçues concernant le son prétendument pourri de la Dame Noire...
UPDATE #7 a écrit:
Project Update #7: Hot Chip: Motion Sickness (Andy Lemon's YM2612 Remix)
A micro-update for you this week to share with you the complete remix of Hot Chip's Motion Sickness which featured in our pitch video, created exclusively for our campaign by game music virtuoso Andy Lemon. The track was built from scratch using only Yamaha 2612 sounds, imbuing the song with that stompin' Koshiro-esque Mega Drive/Genesis flavour.
Listen here: https://soundcloud.com/romaudio/hot-chip-motion-sickness-ym2612
I'm hugely grateful to the band for allowing us to tinker so merrily with one of their songs. If you're not already aware of Hot Chip, you can read more about them and buy their music over at their site. Your ears will thank you.
The almost-edible exploded Mega Drive image that accompanies the mix has been created by John James, lead artist on the stunning Snatcher-inspired adventure game Read Only Memories. An excellent title for a game, I'm sure you'd agree.
Next time, I'll (finally!) be taking you all on a guided tour of our freshly-translated Bare Knuckle/Streets of Rage design documents and sharing information about the other artwork and ephemera we've discovered over the Christmas period. Until then, don your headphones, enjoy the remix and prep your senses for next week's haul of SEGA gold dust.
UPDATE #8 a écrit:
Project Update #8: Dragon-SWAT
One of the most exciting items SEGA presented to us after rooting around in their archives was a hand-rendered, black and white design document for the iconic punch 'n' kick 'em-up, Bare Knuckle/Streets of Rage. Prepared by Noriyoshi Ohba (credited in the game – curiously – as 'There Is "No" Accounting for Tastes') and Hiroaki Chino (credited as 'Tinon') in July 1990, it provides an exhaustive overview of the game's mechanics, animations and structure. In addition, it features an early version of the game's story and a telling working title: 'Dragon-SWAT'.
Thanks to our Kickstarter success, I've been able to commission both a translator and a lettering artist to recreate the document in English, a teasing glimpse of which you can see below. Every page has provided eye-popping insight into the working practices of the time and as you can see, it's easy to get lost in the details, seeing what didn't make it into the final version of the game and how the action was meticulously planned out before a single pixel was plotted.
The great Noriyoshi Ohba will also be featuring in our interview directory, talking about his work on The Super Shinobi/Revenge of Shinobi and the Bare Knuckle/Streets of Rage trilogy. To whet your appetite, here's a snippet of his exchange with Keith.
Your next project at Sega was Bare Knuckle. How did this idea originate ?
After development of The Super Shinobi was complete, I discussed some ideas for making a ‘Street Karate’ game with [Yuzo] Koshiro. We looked at titles such as Double Dragon and Final Fight and detective TV shows like Starsky and Hutch and The A-Team for reference. From here we created the concept for Bare Knuckle.
Why do you think the beat ’em up genre had become so popular at that time ?
The genre was popular because it offered a multi-player mode and was very exhilarating to play. But we felt other games in this genre were lacking something, so we designed Bare Knuckle to include more co-operative elements between players. This created satisfaction that was derived from achievement and strategic play rather than exhilaration alone.
The level of experimentation seemed to increase with the second title, with stranger environments – a pirate ship and a swamp among them – and more offbeat enemies. Did you feel that you could really get creative with the series at this point ?
Even in the original Bare Knuckle, we had some surrealist elements – the police officer shooting a bazooka, for instance. Those aspects were escalated in the sequels because we enjoyed a really creative atmosphere in which we could explore ideas to create fun and interesting gameplay. With Bare Knuckle 3 I experimented with the narrative and developed multiple plot lines and endings – something I had always wanted to do since The Super Shinobi, which had two possible outcomes.
I hope this gets you excited about what we're pulling together – at the moment I'm discovering brand new facts about SEGA's finest titles every day. At the same time as I'm editing the interviews and working on the visual content, Keith is putting the finishing touches to his essay – now weighing in at 12,000 words and packed with previously untold stories, revelatory anecdotes and cyber razor insight. As soon as it's complete, I'll be sharing some selected highlights with you right here.
Finally, over the Christmas period I was approached by a collector of Sega cover artwork, and we recently conducted a photoshoot at his home. Included in this cache are paintings by Boris Vallejo for Ecco the Dolphin and Phantasy Star IV, and well as a selection by the late, great Greg Martin for Sonic 2, Sonic Spinball and Landstalker. My favourite was an unused cover painting for Gunstar Heroes by Greg Winters, depicting a less cartoony version of Treasure's shooter than we're familiar with. These, and accompanying pencil roughs, will be waiting for you in the book when it arrives at your door later this year.
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Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
Merci pour les infos! C'est carrément chouette d'avoir des brefs aperçus sur l'envers du décor. Rien que de voir les croquis préparatoires de Bare knuckle/ Streets of rage, ça fait un p'tit quelque chose de se dire que tout a commencé par ces simples bouts de papier. Ça donne envie d'en savoir plus sur l'élaboration de certains jeux. Mine de rien, ce sont de vrais trésors déterrés s'ils ont vraiment eu accès aux ébauches/idées abandonnées ou artworks de ces pépites!
Still good- Patient contaminé
- Nombre de messages : 325
Age : 44
Localisation : 44
Date d'inscription : 25/10/2013
Re: Un bouquin ENORME sur la megadrive en projet Kickstarter
J'ai pas tout lu, de plus mon niveau d'anglais est relativement moyen
Du coup, p'tites questions^^
Il y a moyen de préco?
Il y a une date de mise en vente?
Parce que là
Merci
Du coup, p'tites questions^^
Il y a moyen de préco?
Il y a une date de mise en vente?
Parce que là
Merci
Paradis- Docteur *
- Nombre de messages : 24726
Age : 18
Localisation : Caverne aux Merveilles
Date d'inscription : 24/05/2012
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